Our lab uses Virtual Reality (VR) to specifically test spatial navigation abilities in controlled and novel environments. Navigating through virtual environments allows us as researchers to balance experimental control with ecological validity, resulting in meaningful data that can reflect real-world behavior and actions. VR enables us to create temporally extended tasks, examine reactions and effects contingent on behavior, and access different data types/avatars. These applications extend beyond spatial navigation research and can serve as valuable tools in designing experimental tasks.
Members of the Spatial Neuroscience Lab recently hosted an in-person workshop for approximately 15 attendees from interdisciplinary fields such as Engineering and Computer Science. The workshop covered VR uses and applications, provided an introduction to the Unity Game Engine, guided participants in creating an interactive obstacle course in Unity, examined a framework for designing experimental tasks (Landmarks), and culminated in the creation of a simple task using Landmarks. Attendees enjoyed the workshop and left with new knowledge about how they might incorporate Unity and VR into their research.
We extend our thanks to the presenters (Liz C., Vaisakh P., Mike S.A., Tiffany R., Taylor L., Jingjing W., Daisy V., Ying W.) for organizing and planning the event. We look forward to hosting a similar event next year!